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Thursday, April 26, 2012

Derelict

Below is a trailer for the game team that I worked on as Art Director. It is also my final for PRJ350. Enjoy!

Sunday, April 22, 2012

ANI350 - Final Dialogue

I have learned an amazing amount in animation this semester. Here is my final for the class. This work went so much smoother than some of my other animation projects. I like to think that is because I am getting better! Enjoy!!

Wednesday, April 4, 2012

PRJ350 - Progress

This semester has been interesting. We have gone through 4 projects teachers. I really want to believe that the extra critique we have been given will help - but somehow I think as a whole the class has really suffered from the absence of a permanent instructor. 

However, here is a progress update with the texture work I have done. 






My project is a 35 second trailer for a game team in which I am Art Director. Therefore, the story is non-linear and takes place on the human station and the alien ship. Most of both environments were unwrapped to the trim sheets you see above. Its amazing seeing how versatile this kind of texturing can be. 

The game is first person, so all of the scenes taking place on the alien ship were designed to give the same feel as the game. In the human scenes, however, you will see the face of our protagonist and hopefully connect with her. 

Thursday, February 16, 2012

PRJ300 - Final Project

Last semester I took the first half of Projects Class for my Junior year. While it is by no means perfect, I am quite proud of the result. Here is the character who is featured:


I think she has quite a bit of appeal! It was also my first time really animating. We had done some exercises, but nothing that really prepares you for a complex 20-30 second short. Here it is:




Thursday, December 15, 2011

Quadruped Zbrush Sculpt

I have a love/hate relationship with Zbrush. When you can really enter a zen like state and just sculpt, it is amazing. And then without warning, it crashes. Then you get back into the groove, and it decides that rendering really means washing out all the colors you just polypainted for the last several hours.

However, the end result is something I am proud of. This is the first quadruped I have made in 3d. It is also only my 2nd real Zbrush sculpt (the first being a human). I have learned a lot about the program, but I have the feeling there is a lot more, and with that knowledge hopefully less hate and more love.