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Wednesday, August 10, 2011

Zero Engine Texture Work

I spent about a month this summer doing contract work on the Zero Engine. My task: create some tile-able textures. Preferably some with emissive maps. That is all the instruction I was given.

How does one show tile-able textures in a portfolio? They are inherently not that interesting out of context. Do you put the diffuse, specular, normal, and emissive maps in -- or just the render? I really have no idea.  I think it took me longer to decide I was just gonna show just the render than it did to paint some of the textures.


 


I had more trouble than I was expecting with inspiration. I love texturing, but with no real direction inspiration can easily wane. I started by making lists of textures I wanted to create. They really needed a bit of everything. I separated them into categories -- metal, plastic, concrete etc. Looked up some reference and got to work! 

These are not all of the textures I made, but they are my favorite and/or some of the most interesting. A few of them are intended as sets. I really hope I get to do more work like this in the future, texturing is kinda my favorite!

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