How does one show tile-able textures in a portfolio? They are inherently not that interesting out of context. Do you put the diffuse, specular, normal, and emissive maps in -- or just the render? I really have no idea. I think it took me longer to decide I was just gonna show just the render than it did to paint some of the textures.
I had more trouble than I was expecting with inspiration. I love texturing, but with no real direction inspiration can easily wane. I started by making lists of textures I wanted to create. They really needed a bit of everything. I separated them into categories -- metal, plastic, concrete etc. Looked up some reference and got to work!
These are not all of the textures I made, but they are my favorite and/or some of the most interesting. A few of them are intended as sets. I really hope I get to do more work like this in the future, texturing is kinda my favorite!