A Study in lighting throughout the day. Not an easy task in late october when everything is overcast most of the time. I managed to find a good day with some sun and stare out my window. Time ranges between 10:30 am and 7pm.
Wednesday, October 24, 2012
Lighting
Tuesday, September 18, 2012
Final ArenaNet Test
So, Turns out the art test was from last year and they havent updated or released one yet.... but I finished this one anyway.
Here is the finished product:
Edit: A few people have asked me how long this took, I did it over 2 days and my estimate would be about 20-22 hours.
They also released the real test this year, and its the same as last year. So, yay! I am done!
Here is the finished product:
Edit: A few people have asked me how long this took, I did it over 2 days and my estimate would be about 20-22 hours.
They also released the real test this year, and its the same as last year. So, yay! I am done!
Monday, September 17, 2012
Progress!
Not quite finished, but almost!
I have spent the last 2 days working on the ArenaNet art test for their internship position.
Here is where I am at so far...
I need to finish up the pumpkins and get some lighting in there. This is just the default maya lighting with high quality on.
I have spent the last 2 days working on the ArenaNet art test for their internship position.
Here is where I am at so far...
I need to finish up the pumpkins and get some lighting in there. This is just the default maya lighting with high quality on.
Sunday, September 16, 2012
What I have learned about "Textures"
You never know how much you have grown as an artist until you see work you did a while ago, and realize it was terrible. I have had this realization today.
Example:
Example:
What you see on the left (2011) is what I now like to refer to as "lazy texturing". There is no life. These may be just diffuse textures, but they should look as good as they possibly can without help from a normal or spec map. In short, the left one is boring. How did I ever think I could get away with this?!?!
The right one is a quick update I have done. I used the original as a base and worked my way up from there. It still feels incomplete to me (the mortar needs a little work) but after about an hour of work (inside zbrush and photoshop) this was the result. It was so much better I knew I should share.
Please don't get caught lazy texturing, its just not pretty...
Monday, June 18, 2012
Spare Parts: Lutin's Folly
My project for the coming year is a lot different stylisticly from last year. The feel for the game is more storybook. We want a sort of fairytale feel, but with a slight technology theme. Here is a piece of concept art I just finished as a quick look and feel for the project.
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